Stoneshard armored combat build. Looking to do something a lot better this time around that I know will actually work. The plan is to complete the shield tree while putting points into armored combat. Dec 21, 2024 · you need warfare dips mainly war cry and other goodies like Tactics, some Athletics skills also like leg sweep, you could even dip into Geomancy after Armored Combat skills mainly for Stone Armor if you really need extra tanking. I want to steamroll the Brynn quests and Jun 14, 2021 · General guide, tips and tricks on everything you need to know to be able to beat Stoneshard. The build is basicly just turtle with armored combat actives with Parry from 2h swords. Read and contribute to articles written by the players about the narrative, characters, abilities, items, health system, and more from the game. Until then are there any good dual wield builds that use two different weapon types? Just looking at what is available it seems like swords and daggers synergize fairly well together, and maces synergize with themselves Just hit level two on my second Arna playthrough, and while I'm reading that mitigating fumble chance is important for this build, it seems to me that the other benefits of agility won't be very efficient if I'm going heavy armor / 2H maces. Stat wise raise your 11s to 15, then max AGI. You have to get some energy from enchantments. And some choice abilities from Magic Mastery like Dissipation. Armored Combat (skill tree) This page shows all Armored Combat skills. Cloth and Leather armor types usually offer less protection but in turn boost your hero's Magic Power, Stealth or Dodge Chance. Aug 15, 2025 · 2H Sword Is a pretty strong build. From athletics Dash and Push the falling into all 3 of the tier 4 perks Going to Tactical advantage in warfare Pathfinder from survival Self-repair Brace for impact Battle forged and Apr 14, 2025 · Here's a few suggestions: -For 3 points, you can go for Custom adjustements in the Armored combat tree. It's kind of the quintessential build for new melee players because it has it all and is easy to build. Medium/heavy armor will be harder to kill. Just make sure you don't play something that focuses solely on tanking and not on damaging. As you explore the world of Page last edited during patch: 0. Easily allocate and refund abilities across all ability trees. Medium impacts your energy pool and evasion a bit, but it's quite manageable and doesn't feel crippling. Jan 12, 2025 · Never used the weapon. Second level up after your lvl 16, pick elusiveness, will be a world of difference. They all work, and that's why Stoneshard is such a great game! My build, the Tempo Knight, emphasize skill-spamming and burst damage. You can change your chest armor weight to suit your preferences with Armored Combat abilities. For this build I do plan to have at least 20 Perception, so I should already have +15% armor penetration from stats alone anyway. Yes! This is a build that are more effective against multiple Categories Community content is available under CC BY-NC-SA unless otherwise noted. We also have a surprise announcement to make. It's a pretty Jan 4, 2025 · Here's a community voted build, a classic all offensive weapon tree with an all defensive utility tree. And much much later take Disengage and Dash in Athletics, so you don't have to just walk vs those high lvl mages and ranged brigands. Like are there builds that you can just steamroll with to the last Brynn dungeon without having to redo a single dungeon for reputation/gold/levels? Currently the build that's probably the closest to this that I've found—in my 5ish runs—has been all points into agility using 2h axes (the ones that come with increased fumble chance) with points also into athletics + armored combat (w/ Arna). Still unsure how I'll distribute my points between warfare, athletics, armored combat, and survival tho. Real simple Take Velmir and put first point into agility. So, how important is Armor Crusher for my build in this instance, and should I sacrifice Thrill of the Hunt strategy for Armor Crusher instead? Dec 26, 2024 · I have been working on this build since the previous update. Daggers because dual wilding weapons has innate +15% skill cost, as far as I understand it. You could play Staves with light armor or medium/heavy armor. In theory it works but with the nerfs to heavy armor you would need more energy Combat Mode stays active even if you try switch maps by moving to the edge of a map - most nearby Hostile enemies will follow you across maps. I'm guessing I'll go 30 on VIT and 25 on STR. what are you guys using alongside the new skill tree? Armored combat will increase significantly on the physical defense side. Grants +1. com One is one hand swords, with armored combat and a warfare splash, its going to be light or medium armor. Mar 15, 2025 · With 2h maces at this point yep it's a no brainer going for that one melee tree, ignoring spells and choosing athletics/warfare and armored combat, a few points in vitality for that +energy regeneration % and then the rest in a pure combat build I'm doing two-handed swords with Arna, investing in two-handed sword and combat mastery skill trees. Leaning towards heavy. Swords have good battlefield control (a step back and a dash) and synergizes defensively with its stance. Although energy managment is better in light, I feel like heavy armor is much stronger in 2h mace case. Also for Armored Combat just the torso armor matters for active skills, and well the skills are better with Light, ok with Medium and more restrictive with Heavy. Ranged build is quite hard early game but later in the game damage is insane. Heavy armor build isn't hard to make. This time, I'm trying the board and sword build, aka the WALL build. The majority of the general tips/dungeons and combat are still applicable for Equipment III. Initially, we planned to add Armored Combat with the next major update, “Rags to Riches”. 2h mace + heavy armor is for sure better idea than going for 2h mace with dodge build. May 27, 2023 · I'll be trying two handed mace + armored combat as a way to test out both of them. I would look at what skill trees benefit the most from having additional stagger or stun and design around that. So this doesn't leave much room for anything. Any ideas if this will be a fun experience Aug 18, 2025 · I want this Arna build to be more on the tanky side with heavy armor focus. As of your questions: - blocked attacks get reduced by your armor like every other attack - no you don't need high block chance, you stunlock most enemies, armor is nice vs enemies that get to you but its Jan 8, 2025 · Still very good. You need to decide between light, medium or a mix. Hello everyone! I'm back with a new build, Arna Shields. Oct 27, 2024 · Big swords with armored combat, warfare and/or athletics. This way you can kyte enemies (keep your distance as they bleed out), so stab and move away, keep your distance as they chase you and bleed out until death. Well, I'm leaving my 2H sword build aside (sadge). I do agree with OP - Armoured Combat tree is pretty underwhelming. No energy problem, barely takes damage, only problem really is shield gets worn out very quickly even with the repair passive in armored combat, and repair toolkit seems to only repair 5 durability instead of "up to 10". You might also want to pick up Deflect, maybe Elusiveness, maybe some Armored Combat stuff, maybe Dissipation from MM to help versus magic. Hard target is also useful considering that archers are often the most dangerous foes for a mage. Main focus: High Damage, Bleeding, Injuries Bows Crit Effect: +50% Knockback Chance Crossbows Crit Effect: +100% Immobilization Chance Skill List May 4, 2023 · I used to play this game a lot with dual daggers builds sometime last year and maybe 2021, but I wasn't happy with how easy it was to die to certain things despite having a level 12+ character. 2. Jun 27, 2024 · Armored Combat (3): Brace for Impact!, Battle-Forged, Custom Adjustments Athletics (9): Disengage, Not This Time, Dash, Sudden Lunge, Elusiveness, No Time to Linger, Sprint Training, Adrenaline Rush, Peak Performance Aug 23, 2025 · Yes. Spear Tree: -9 All Skills But Regroup. But I noticed a cool mercenary brigandine, but the -6% dodge and -10 energy seems harsh since I invested 5 points in agility (+5% dodge) and 0 points in vitality Why You Should Play Stoneshard in 2025 | Deep Builds, Brutal Combat, and an Amazing Community Are you ready for one of the most punishing — yet rewarding — tactical RPGs out there? In this The official comprehensive wiki resource for Stoneshard, the turn-based RPG developed by Ink Stains Games and published by HypeTrain Digital. Depends how you wanna build it, Mobile Duelist or Tanky first. Bleed is solved by Cauterize Wound, and I never get injured. But I will focus on staggering enemies, so thanks for the tip. You have to take armored combat tree. Heavy armor felt ok at the start of the update because you were basically trading energy and mobility for more protection and to offset it you would need armored combat skill tree and athletics. You just need something to do damage, and then put on heavy armor and learn a few skills in Armored Combat and Athletics/Warfare. Best tank build is just heavy armor and heavy shield (use whatever main weapon Mar 20, 2025 · You may want some armored combat skills later, but that’s up to taste, you can play without them, since it’s impossible for this build to play with heavy armor. My plan is 2handed mace full tree, take aim and dexterity in ranged weapons. Last 2 Point Thinking Disengage // Setup // Adaptability. Light armor offers more damage. H. The accuracy and armor penetration from Perception seem solid, and of course the passive +range and +vision are handy for anyone (I'll be whittling down Aug 21, 2023 · After that, build-wise, go for Armor Crusher, you'll need it for late game stuff. That 29 points. Everybody asks about making "fun" builds. Also remember to use daze Jun 15, 2023 · Bottom half of Warfare and Tactical Advantage. 2-Handed mace with some crossbow hybrid action and medium armor. It's got a lot of bleed and crit built in, so you can tackle the bosses with Dec 22, 2024 · Carry one Melee weapon in the Bag Preferably a Long Flail for stuns, Warfare especially War Cry is good,Armored Combat skill supplements Self repair is great, Any Two Handed Maces are great, Mighty Swing Wind up or Aoe. It gives you benefits for all armor types, and its abilities have a high stagger chance (or stun on the dash if you wear heavy armor). This time, it involve utilizing elusiveness currently broken damage reduction effect which scales up greatly with your vitality. I was thinking of taking dual daggers with dagger skills and dual wield skills (20 SP) and maybe some from armored combat or warfare. But since there’s still a lot of work to be done, and it’ll be a while before “Rags to Riches” is released, we decided to make this one ability tree a part of the previously unannounced Equipment Update III, which will introduce many new pieces of armor for mages and hybrid builds. And if you want to build for the wide 2H Axes and Jan 11, 2025 · I was considering getting a stab at dual wielding, do you have any tips. So if you do you can put points up to 15 in STR, AGL and PRC while also getting some of the first row Combat Mastery skills and far May 30, 2023 · Right now I'd use the new Armored Combat for the AoE and additional positioning skills it gives spear users that otherwise lack charge and cleaving attacks. Then i will try to take atheltics to get charge range +1 and armored combat charge. Mar 19, 2025 · Easy beginner build and strat. My favorite thing to do in these types of games is to minmax and create the most broken character possible. Main focus: Crowd Control, Weakening Effects, Area Damage, Survivability, Mobility Skill List See Also Armor Fragments Sep 26, 2024 · Brace for Impact in armored combat is a one point wonder that solves most of your defensive needs on a melee build, especially in light armor. You can currently exit Combat Mode by leaving a Dungeon, since enemies from inside the Dungeon will not follow you outside. Got this lucky weapon from the pawnshop and kinda rolled the fight. Adaptability seem good vs late game Armor's main function is to reduce damage taken or avoid getting hurt completely, while most of them also provide other bonuses. Mar 11, 2025 · Regarding Armored combat, I really like the various passives, but you can get all 3 of them for 5 AP, leaving one more AP for a very situational skill like Unyielding defense. skills in shields, a 1h weapon, warfare and maybe armored combat. Page for all Stoneshard Armored Combat skill data. Which build is better for survival vs T5 Dungeon. I tried it, and it just wasnt as good as other options for the good builds. In your case, Battering ram might be good though, and there's a case that Self-repair can help a lot keeping your armor in decent condition. https://steamcommunity. You could play with athletics, combat mastery, residual charge+seal of power, or mix of all of them. For Here, a new life awaited him, one free of compliance with senseless rules Affinity Maces Two-Handed Maces Shields Armored Combat Warfare Geomancy Unique Trait Might and Magic Grants +1. Armored combat is really versatile. Stoneshard uses turn-based system with many supporting systems integrated into it and combined with each other. 3 Stoneshard WikiCharacter Preset Characters Attributes & Stats Traits Injuries & Pain Hunger, Thirst & Intoxication Psyche Maladies Fatigue & Resting Faith System Combat & Survival Enemies Combat Formulas Damage Types Status Effects Noise & Stealth Lockpicking & Trap Mechanics Dual Wielding Throwing Crafting Cooking Biomes & Weather Exploration NPCs This article is about a skill tree. Residual charge+seal of power is great damage buff that pairs excellent Dec 24, 2024 · Im playing a hybrid ranged/spear build and it's working quite well now, wearing tier II medium armor but I was thinking about upgrading to tier III light. Some people can still say I'm novice but here's my take anyway. Jan 14, 2025 · 230+ hours into the game. I'd also get bonebreaker soon, since the human and undead enemies start getting armored very soon, and it will help immensely with that. . 8. Jan 25, 2025 · The goal of this this build use elusiveness to charge into a target kill it and move onto the next. I took it on my Electromancer and it was worth it. There's just a lotta good options. For a new player, Sword + Shield w/ Warfare (for defensive stance) + the new armor tree is really strong. So 62% dodges Update 8/14/25 : So I finished my late game Full Dodge Build I can get up to 79% Jun 27, 2020 · You can go full plate armor and shrug off everything thrown at you; or you can grab some Geomancy spells, crowd control your enemies then finish them off with melee attacks. I spend my turns using defensive skills with the occasional charge attack or aoe sweep when the moment is right. Jun 6, 2023 · Originally posted by Freeman: Medium armor? For two-handed swords? You can get plenty of block to not really care about dodge penalty of heavy armor, and thanks to Armored Combat passives, you can also get a ton of energy and efficiency. So option two would be to forgo wounding spearhead and regroup in spears to pick up the armored combat skills already mentioned. • Dirwin/Bow/T. Should I keep raising strength or diversify stats with something like perception or agility? Spear build on arna, + warfare, 3 points athletics for the obvious dash and maybe kick, and to not be neglected, armored combat, u badically dont need mobility stay on tile for increase counter dodge energy replenish and more, dont worry, u get 0 dmg with right rotation of skills, and crit over 60 on almost every attack, u might need 2 cursed Expect plenty of combat highlights, spell combos, and dungeon-clearing action as we unleash the full power of a maxed-out Arcanist build. Any suggestions on really good builds for current game state? Seems like the game has changed substantially in the Aug 23, 2025 · Heavy armor means no dodge, in other words your armor tanks everything and gets worn out faster compared to a dodge/block build, which is especially costly when you explore and encounter hordes of feral dogs and bandits which don't provide any profit. Axe, plus light equipment for dodge – just put everything into perception, learn long shot, confuse them, hit-and-run, also learn dash and elusiveness, and it's probably the best build in the entire game? Can hit-and-run everything, and kill some in melee while under elusiveness. I have around 70 hours in the game so far yet have not cracked the code on this, and I know stoneshard is too complex to be very balanced. Plan and share your builds with the first talent calculator developed for Stoneshard. Armored Combat 4 Skills take hard target, Battle Hello everyone! In today’s devlog we’ll take a look at the new ability tree - the long awaited Armored Combat. Warfare: - 6 Armor Crusher Athletics: - 7 Peak Performance Armored Combat: -3 Custom Adjustment Survival: -4 First Aid and Ever Vigilant. Jan 24, 2025 · This does not leave points for brace for impact/battle forged in armored combat though and people seem to highly value those. You can spend your turn by performing different actions. My idea of fun is probably different from most other people's. Builds & Guides General Gameplay Guides Stoneshard new player guide by newbie94p1 Category: Stoneshard Initially, we planned to add Armored Combat with the next major update, “Rags to Riches”. However, enemies will follow you between Dungeon floors. Disengage good for dodge build. Warfare 12 skills you take every thing but armor crusher and thirst for battle Athletics 8 skills get to elusiveness with dash and on the other side sudden lunge can be useful for cooldowns, then you take sprint training and peak performance. Jan 5, 2025 · Finished my Velmir spear build with medium armor recently. For early game you aren't tanky to start using mighty swing mid combat, so you should prioritize unstoppable force and unbalance, since they sync perfectly with each other. Then i'd go for 3 Survival talents (the healing ones), 3 Athletics talents (Dash and antistun for escape), and a lot of Warfare and Armored Combat talents. I enjoy light armor builds in general (you can play basically any melee with either light or heavy armor) and definitely the coolest/funniest for me is 2h bonking with mace and staves. You have to invest at least some of your stat points into vitality. I'm aware the weapon shines with great positioning so I'd like some pointers on how to wrangle enemies into walls & such. There is currently no way to gain extra turns and similarly, enemies also cannot gain extra turns. Pump Strength for better block and counter-attacks. The core of the build is Shield, Warfare, and Armor Combat. The basic premise is that for each turn your character takes, all enemies take a turn too. You'll turtle to death or until your armor breaks. I've been thinking of making a light armour "rogue" character with dual daggers once the stealth system is implemented. Basically get to run all damage through successive filters of dodge, partial dodge, block, partial block, and then throw a counter in on top of it. Brace for Impact! is amazing ability against any enemy who can close a gap quickly and eliminate your reach advantage or strike you with a Dec 26, 2024 · Battering ram in armored Combat skill, if you use Heavy chest plate it's stunning charge not stagger but the range is short. Wondering which armor type I should go for. The other is two handed swords with armored combat with heavy armor. 5% Magic Power for each Ability Point invested into Weaponry trees. Because you have the confidence to take damage, you can freely let yourself be surrounded by 2-3 enemies at once and somehow came out stronger. To make heavy armor work in the endgame you need both athletics and armored combat, not to mention your weapon skill. Feb 9, 2024 · The safest start for me is Velmir with any 1-handed weapon and Buckler (Wooden Shield), Raise Shield talent, Seize the Initiative talent, War Cry talent and Brace for Impact talent. You can use any type of armor from the start. I've actually played heavy 2h sword build in the previous patch. There's been some rough places, like constant energy starvation or ranged enemies being a bit too opressive due to lack of shield and limited mobility, but otherwise it's fairly comfy. A Fully Light Armor dodged build with over 70%-80% dodge vs A a mix build of medium and light armor around 65% dodges. Brace for impact will almost negate critical hits and the unyielding defense is like bread and butter with a key aspect of the 2H sword: fight more than one enemy at a time. Also some general advice on what attributes & abilities to spec into or prioritize would be nice since I've never done a 2H heavy armor build for RtR before. Right now she is level 11 and has 20 strength. I tried heavy armor with 2h axe + armored combat build recently (since 2h axes don't have defensive skills in the tree), and it wasn't very effective to say the least. Feb 6, 2025 · There are four single handed weapon types to pick from. Elven mace because of stats and you jolt enemies to increase debuffs and then charge with a stun and weapon buff and work from there. I have a build with Arna using cloth/leather armor focusing on dodge, it is absolutely monstrous. Combat Mastery isn't that useful to ranged builds. First two abilities from the skill tree you'd want is Nail down (spear) and Sweep (athletics). Now I decided to try out DW swords Arna and Jan 18, 2025 · I want to do one as well but i will going into jolt and next skill, magic mastery and next skill. Which weapons are good for it. Sep 17, 2022 · You can wear a Sallet, Light Brigandine, Splint Vambraces and Duelist Boots efficiently since 2H maces excel at setting up and baiting enemies, and doing so get to do a lot of damage and don't need to rely on heavy armor or a lot of Protection and Resistances. Any help is Aug 13, 2025 · My current build is 30 Agility , 16 perception , 15 Vitality Dual Weilding Dagger. Dec 31, 2024 · Are shield skills any good, I was cosidering doing an Arna build with maces/axes and shield. Its stunning and staggering abilities can help you crush many enemy types that you come across, while the damage it What Mallagar574 said is true, you are gimping your build. Do you need to got all the way into agility (30). Since you are probably playing with a full light build, it will give you some minimal flat protection on all your body parts. Typically I use Heavy plate and (Medium Helmet,Gloves and boots or equivalent) for when it's a tough Dungeon with limited space, mostly crypt and some Bandit forts cause Wizards and Chargers, Abbey I use full Light pieces with mainly Unholy Resistance, Bleed and Nature Aug 14, 2025 · So I´m planning a Velmir build for when the update comes out tomorrow. Running dodges+medium and light armor right now. When adding a new skill, don't forget to add it to the list in Skill data aswell. Aug 16, 2025 · So you get 31 Skills point total on Velmir. -If you have Pathfinder already, Ever vigilant makes sense. Well, aside from Hard Target - it's a 1-point wonder for caster builds to have some extra protection against pesky archers. Detailed descriptions of knots, seams, and arming points, hand-drawn schemes for custom armor adjustments And, most importantly, half the listed instructions can be put to use without the help of a personal squire! Mar 24, 2025 · Personnaly, the only time I consider Armored combat is when I play a light armor build, and then I dip 3 points into it in order to get Custom adjustement. Feb 6, 2024 · But I don't have enough AP to invest into this. -Since Dec 21, 2024 · Some of the most powerful two-handed weapons that you can find in Stoneshard are the maces, but considering that many of the more productive ones cost more than 1000 Crowns to acquire, the War Maul is the perfect choice because you do not have to break your bank to get it. But since there’s still a lot of work to be done, and it’ll be a while before “Rags to Riches” is released, we decided to make this Apr 21, 2024 · I currently run an Arna sword/shield heavy armor build. 1st you need to decide which is your idea of a staff build, because there is many. A lot of the abilities help melee characters more and you can invest those points into Athletics much more effectively. Start by getting a decent sword (The T1 are really bad) and medium armor, but for the most power, transition toward high-end light armor, dodge, and athletics. Setup just good with most build. For the corresponding weapon class, see Two-Handed Swords. 5% Weapon Damage for each Ability Point invested into Sorcery trees. twqk chso zhusre uxccnwj vwrv ixu dtlm ulqasml qqvg debt